Monday, June 14, 2010

Gunner Robo Pocket - Display Code Done, Now Onto Gameplay

I've had loads of trouble with the display code for Gunner Robo Pocket. The method I am using to draw the screen is simulating a dot matrix display, storing images as a set of pixels each with one of four colors. (Those colors are black, white, light gray, and dark gray; Those colors are relative, as I am using an LCD color scheme like the original Gameboy)

With that sorted, I'm going to be working on gameplay now. (Finally!)

I'll post about my progress. (I'll be posting more now that I actually have something to post about)

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