Thursday, October 6, 2011

Fetch with Puppy - Unexpected Progress but no Screenshot

Well, this is interesting. It turns out that Flixel has made this go really quickly. The code that I thought would take all day took an hour and a half. I don't have graphics yet, so no screenshot. (sorry!)

Not sure what to do now. I had planned to be working all day on this logic. Hm.

In other news, I will be ditching C++ and Ogre3D for my action RPG and will use 2D graphics and AS3/FlashPunk. It seems to me that it's a better choice. I will be using the Adobe AIR platform (IE: Desktop/mobile app) rather than Flash, though.

What to do with the rest of today, though..? Not sure yet. I don't have much more time today since I've got a long-ish homework assignment that I'm starting in about 45 minutes and after that I have a class that I'll get home from at about 11PM. Bah.

Peace, love, and fast progress,

--- Henry

Wednesday, October 5, 2011

A Wild Timed Challenge Appeared!

I've made a decision about Fetch with Puppy. I'm doing it with Flixel instead of FlashPunk. Also, I'm starting over at 8PM EDT and giving myself until Sunday at 8PM EDT to finish it.

I'm excited about that, honestly.

(Edit: That is, I'm starting on 8PM Wednesday in case that wasn't clear)

A Code Painting - Fetch with Puppy

I've started on a code painting. It's about a kid playing fetch with a puppy; hence the title, Fetch with Puppy.

I'm writing it in AS3 using Adobe Flex and FlashPunk.

Its mechanics boil down to the following:
  • You have a puppy and a ball
  • You can walk back and forth
  • You can throw the ball either overhand or underhand
  • Your puppy will try to catch the ball when you throw it
That's a pretty simple set of mechanics, I think.

It was inspired by the "fish pond" applet that I have on my other blog, which is usually good for calming myself down when I'm feeling stressed out.

By the end of the week, I plan to have something playable.

Today, I'm going to be busy cleaning up my room (it's gotten awful) and I also have a bit of homework to do (college does that), but I'll try to get something together by tomorrow afternoon or so.

Here's hoping I can get it done.

Peace, love, and soothing play,

   --- Henry

Tuesday, October 4, 2011

A Purpose for Code Paintings and a Larger Project

I've decided to ditch libPainting in favor of doing code paintings free-form. Defining the interface that strictly wasn't the best way to go about the idea.

I will be working on a large action RPG project which will likely take a very long time. I'll post updates and the occasional demo on this blog. The first demos will probably come when I get around to making a Sourceforge page for it.

As for the code paintings, I will be using them as side projects to take a break from the action RPG. The simple nature of a code painting lends itself to being a minor project.

Peace, love, and the best way forward,

   - Henry