Wednesday, December 1, 2010

First Post in Quite Some Time - What I'm Up To

I've been mainly doing my blogging on the Ludum Dare public blog, but I've decided that I really need to use this page.

My current project which I began, well, yesterday, is a shmup titled "Sky Lance". It is a vertically scrolling shmup that is meant to be a tribute to such classic shmups as DonPachi (And DoDonPachi, and those after that), Twin Cobra, and Raiden. It is not a direct clone of any of those, though it borrows elements from Raiden and DonPachi.

As I'm writing this, I have a model of a player ship (One of a handful I will make) that has two skins, each for the first and second player respectively. I am currently taking a break from getting the Ogre framework set up for the game so I can start work on things like collision objects and some kind of entities.

The game will support two players on the same machine, and will also support playing with a game controller or joystick. It will also support a joystick for each player (Which is a natural way to play with two players)

It will have four or five playable vessels. (Which will vary in attributes and behavior, as well as in what exactly they are, IE: An airplane or a helicopter) It will also feature a handful of primary and secondary weapons that can be interchanged. Weapon pods that follow the player's vessel will be available as well. Weapons will behave differently between the different vessels, as well. Finally, each vessel will have a handful of different engines available that will each have advantages and disadvantages. (Such as good speed with poor acceleration)

Levels will be generated procedurally, but will follow an overall flow from the first level to the last. (Meaning that difficulty, setting, and other aspects will flow while the exact terrain and enemies will vary)

I could ramble more, but that all is simply tentative but more than likely.

My next post will have a screenshot that will feature some proof that I'm not just full of hot air.

Peace

-- Mr. Dude

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