This was covered in a more philosophical way on my other blog, just in case you'd like the philosophy behind it. For those reading later on (IE: after I have posted more on that blog), the philosophy is in this post.
I have decided to take the title of that blog for the type of game that I will make. I've decided to call this type of game a "code painting."
I am working on a specification for this type of game but have only just started on that. I will probably put the document up on Google Docs and link to it when I have the first draft completed.
Here's a summary of it, though:
- Minimal interface, menus opened with key presses
- Game starts in play state, becomes idle when not playing
- Simple concept with no unnecessary elements
- Avoid traditional or cliche premises
- Use either procedural content or as little content as possible
- Prefer polish over technology or amount of content
With PyWeek coming up, there may also be a Python/Pygame version of this library.
Peace, love, and a direction to move in,