Showing posts with label upcoming projects. Show all posts
Showing posts with label upcoming projects. Show all posts

Tuesday, October 4, 2011

A Purpose for Code Paintings and a Larger Project

I've decided to ditch libPainting in favor of doing code paintings free-form. Defining the interface that strictly wasn't the best way to go about the idea.

I will be working on a large action RPG project which will likely take a very long time. I'll post updates and the occasional demo on this blog. The first demos will probably come when I get around to making a Sourceforge page for it.

As for the code paintings, I will be using them as side projects to take a break from the action RPG. The simple nature of a code painting lends itself to being a minor project.

Peace, love, and the best way forward,

   - Henry

Sunday, September 4, 2011

About My Future Projects

So, without posting specifics (mainly because I'm flip-flopping about the ideas that I have for games), I'd like to talk a bit about what kinds of games I will be making.

This was covered in a more philosophical way on my other blog, just in case you'd like the philosophy behind it. For those reading later on (IE: after I have posted more on that blog), the philosophy is in this post.

I have decided to take the title of that blog for the type of game that I will make. I've decided to call this type of game a "code painting."

I am working on a specification for this type of game but have only just started on that. I will probably put the document up on Google Docs and link to it when I have the first draft completed.

Here's a summary of it, though:
  • Minimal interface, menus opened with key presses
  • Game starts in play state, becomes idle when not playing
  • Simple concept with no unnecessary elements
  • Avoid traditional or cliche premises
  • Use either procedural content or as little content as possible
  • Prefer polish over technology or amount of content
I will, again, post more about this idea when I have a document that actually gives a specification. I will also be creating a library for these functions that will be written in C++ and use the SDL media library.

With PyWeek coming up, there may also be a Python/Pygame version of this library.

Peace, love, and a direction to move in,

--- Henry