I've decided to ditch libPainting in favor of doing code paintings free-form. Defining the interface that strictly wasn't the best way to go about the idea.
I will be working on a large action RPG project which will likely take a very long time. I'll post updates and the occasional demo on this blog. The first demos will probably come when I get around to making a Sourceforge page for it.
As for the code paintings, I will be using them as side projects to take a break from the action RPG. The simple nature of a code painting lends itself to being a minor project.
Peace, love, and the best way forward,
- Henry
Showing posts with label upcoming projects. Show all posts
Showing posts with label upcoming projects. Show all posts
Tuesday, October 4, 2011
Sunday, September 4, 2011
About My Future Projects
So, without posting specifics (mainly because I'm flip-flopping about the ideas that I have for games), I'd like to talk a bit about what kinds of games I will be making.
This was covered in a more philosophical way on my other blog, just in case you'd like the philosophy behind it. For those reading later on (IE: after I have posted more on that blog), the philosophy is in this post.
I have decided to take the title of that blog for the type of game that I will make. I've decided to call this type of game a "code painting."
I am working on a specification for this type of game but have only just started on that. I will probably put the document up on Google Docs and link to it when I have the first draft completed.
Here's a summary of it, though:
With PyWeek coming up, there may also be a Python/Pygame version of this library.
Peace, love, and a direction to move in,
--- Henry
This was covered in a more philosophical way on my other blog, just in case you'd like the philosophy behind it. For those reading later on (IE: after I have posted more on that blog), the philosophy is in this post.
I have decided to take the title of that blog for the type of game that I will make. I've decided to call this type of game a "code painting."
I am working on a specification for this type of game but have only just started on that. I will probably put the document up on Google Docs and link to it when I have the first draft completed.
Here's a summary of it, though:
- Minimal interface, menus opened with key presses
- Game starts in play state, becomes idle when not playing
- Simple concept with no unnecessary elements
- Avoid traditional or cliche premises
- Use either procedural content or as little content as possible
- Prefer polish over technology or amount of content
With PyWeek coming up, there may also be a Python/Pygame version of this library.
Peace, love, and a direction to move in,
--- Henry
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