Well, this is interesting. It turns out that Flixel has made this go really quickly. The code that I thought would take all day took an hour and a half. I don't have graphics yet, so no screenshot. (sorry!)
Not sure what to do now. I had planned to be working all day on this logic. Hm.
In other news, I will be ditching C++ and Ogre3D for my action RPG and will use 2D graphics and AS3/FlashPunk. It seems to me that it's a better choice. I will be using the Adobe AIR platform (IE: Desktop/mobile app) rather than Flash, though.
What to do with the rest of today, though..? Not sure yet. I don't have much more time today since I've got a long-ish homework assignment that I'm starting in about 45 minutes and after that I have a class that I'll get home from at about 11PM. Bah.
Peace, love, and fast progress,
--- Henry
Showing posts with label code paintings. Show all posts
Showing posts with label code paintings. Show all posts
Thursday, October 6, 2011
Wednesday, October 5, 2011
A Code Painting - Fetch with Puppy
I've started on a code painting. It's about a kid playing fetch with a puppy; hence the title, Fetch with Puppy.
I'm writing it in AS3 using Adobe Flex and FlashPunk.
Its mechanics boil down to the following:
It was inspired by the "fish pond" applet that I have on my other blog, which is usually good for calming myself down when I'm feeling stressed out.
By the end of the week, I plan to have something playable.
Today, I'm going to be busy cleaning up my room (it's gotten awful) and I also have a bit of homework to do (college does that), but I'll try to get something together by tomorrow afternoon or so.
Here's hoping I can get it done.
Peace, love, and soothing play,
--- Henry
I'm writing it in AS3 using Adobe Flex and FlashPunk.
Its mechanics boil down to the following:
- You have a puppy and a ball
- You can walk back and forth
- You can throw the ball either overhand or underhand
- Your puppy will try to catch the ball when you throw it
It was inspired by the "fish pond" applet that I have on my other blog, which is usually good for calming myself down when I'm feeling stressed out.
By the end of the week, I plan to have something playable.
Today, I'm going to be busy cleaning up my room (it's gotten awful) and I also have a bit of homework to do (college does that), but I'll try to get something together by tomorrow afternoon or so.
Here's hoping I can get it done.
Peace, love, and soothing play,
--- Henry
Tuesday, October 4, 2011
A Purpose for Code Paintings and a Larger Project
I've decided to ditch libPainting in favor of doing code paintings free-form. Defining the interface that strictly wasn't the best way to go about the idea.
I will be working on a large action RPG project which will likely take a very long time. I'll post updates and the occasional demo on this blog. The first demos will probably come when I get around to making a Sourceforge page for it.
As for the code paintings, I will be using them as side projects to take a break from the action RPG. The simple nature of a code painting lends itself to being a minor project.
Peace, love, and the best way forward,
- Henry
I will be working on a large action RPG project which will likely take a very long time. I'll post updates and the occasional demo on this blog. The first demos will probably come when I get around to making a Sourceforge page for it.
As for the code paintings, I will be using them as side projects to take a break from the action RPG. The simple nature of a code painting lends itself to being a minor project.
Peace, love, and the best way forward,
- Henry
Labels:
code paintings,
gamedev,
upcoming projects
Sunday, September 4, 2011
About My Future Projects
So, without posting specifics (mainly because I'm flip-flopping about the ideas that I have for games), I'd like to talk a bit about what kinds of games I will be making.
This was covered in a more philosophical way on my other blog, just in case you'd like the philosophy behind it. For those reading later on (IE: after I have posted more on that blog), the philosophy is in this post.
I have decided to take the title of that blog for the type of game that I will make. I've decided to call this type of game a "code painting."
I am working on a specification for this type of game but have only just started on that. I will probably put the document up on Google Docs and link to it when I have the first draft completed.
Here's a summary of it, though:
With PyWeek coming up, there may also be a Python/Pygame version of this library.
Peace, love, and a direction to move in,
--- Henry
This was covered in a more philosophical way on my other blog, just in case you'd like the philosophy behind it. For those reading later on (IE: after I have posted more on that blog), the philosophy is in this post.
I have decided to take the title of that blog for the type of game that I will make. I've decided to call this type of game a "code painting."
I am working on a specification for this type of game but have only just started on that. I will probably put the document up on Google Docs and link to it when I have the first draft completed.
Here's a summary of it, though:
- Minimal interface, menus opened with key presses
- Game starts in play state, becomes idle when not playing
- Simple concept with no unnecessary elements
- Avoid traditional or cliche premises
- Use either procedural content or as little content as possible
- Prefer polish over technology or amount of content
With PyWeek coming up, there may also be a Python/Pygame version of this library.
Peace, love, and a direction to move in,
--- Henry
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